Saturday, December 14, 2013

Ant Additions: model texture finalization

added hair follicles, the tibial spurs (which i skipped in the initial build-up, then got wise) and last but not least a stinger.

shes definitely turning into a badass giant fire ant of sorts. the hair looks like carpenter ant hair. that was my point of reference.






Thursday, December 12, 2013

The Ant: WIP 1


here's what i've been up to lately while i've got down time between freelancing.
I decided to have fun and do an ant. likin it alot so far. im planning to add a couple things. hairs and perhaps a microchip just for shiggles. im pretty sure those things will push the sense of scale alot more.

anyway check it out.



Sunday, December 8, 2013

the lovely Erykah Badu

Thursday, December 5, 2013

2D exersize


tryna.. remember.. how to do this stuff.. too.. much..3..D    
must .. keep doodling..

ive been making it a point to do one of these a week or so. ive only got 2.5 but its something.


Brolk the Ravager: Prince of all Orks

Brolk is done. ive started working on other things now but have a look at my finalization. what a fun project.















Otonia

a few weeks back or so i took some time to whip up a character for a friend who was doing a project for the Oculus Rift. i was asked to make a fairy. was pretty fun! seeing how im not used to making anything that isnt musclebound or armor clad. have a look!









Friday, November 8, 2013

Brolk:Texture finalization

title
development process



check it out in HD to get the full effect.

Been busting ass on this guy since last i posted and now im at a state of satisfaction. i made quite a bit of change to his silhouette, added content and tweaked the colors. pushed the material types. i went in and reworked his mouth and eyes. gave them much more resolution. but in the process i lost the weighting on the hair cards. which is ok cuz i actually think i need a larger variety of cards and could place them a bit more successfully throughout the face.

i took some time to build out a title for him. this is a skill ive been wanting to showcase for a while and i figured this project is not just about showcasing every one of my skills to potential employers AND..its just fun!ive included a process showing from initial photoshop design to maya and mentalray testing, and through the sculpting and texturing process from zbrush to Ndo and Ddo.
i spent about 2 days on it.



anyway. long road ahead but im having a blast.
gonna take a few days off to help a friend with a personal project. next few posts will be about that. then ill be right back where i left off with the Prince of all Orks.


ground sculpt (looks like a cookie!)
sabretooth tiger skull sculpt
teeth gums and tongue. yum.