Wednesday, March 2, 2011


finished out the rough concepts. here is a closer look at the sword, scabbard and cape.

tomorrow i will do some flat black and white line work of the armor design which will aid me in quickly establishing clean, concise normals in photoshop; leaving me to sculpt only wrinkles, dings, scrapes, dents, and tears in zbrush.

im also considering painting out a few in-depth studies of each material the model will be using: leather, fur, chain mail, plate mail. gold & iron, etc. which will help me in the texture process. once that is complete i should have enough info to get started normal mapping.

no need for a model sheet since im painting over low mesh.

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