started a new character project, in hopes of studying my process a bit more closely as well as flexing my mind. giving myself no true restrictions. just build a solid, fully rigged character that can be used both in game as well as in cut scenes.
so far ive spent about 7 days on this project: build out. unwrap, prep for hi res, full rig including the face. i intend to add a blend shape control a little later in the project now that im satisfied with the rig's capability.
currently ive run a test pose to see what the rigs capable of. im satisfied now its time for the fun part. sculpting!
hope you enjoy my progress thus far.
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test render |
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rig and pose |
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hi res export mesh |
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completion of basemesh |
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