been a while since i posted any thing so i thought id throw up what ive been up to the past few weeks.
The First are some initial sketches for a mech character that i will be entering into the esteemed 'Dominance War'. its name is K80.3. trying to keep it rough and focus more on form and functionality before i go in and make the lines pretty and straight. initially i was considering a bipedal design but it quickly got boring. ill move my focus next to its main weapon and the back compartment, establishing how the helicopter elements will be integrated effectively into the main design.
multiple arms with articulating appendages lend to combat versatility. elements of military helicopters will provide excellent agility, maneuverability and give the advantage to preemptive striking. Its combat strategies orbit the idea of striking the target from air, landing & quickly neutralizing said target.
The Second is a study of Mr Magnetic. A second-rate super-hero wash-up, who has returned to answering the call for justice, using his power to control objects, he rids his neighbor hood of crime. Ill go on to do a model sheet of him with a full turn around..after D-War :)
Thursday, March 24, 2011
Thursday, March 3, 2011
Art Test
these are images for an art test. content requested by client for a better idea of style capability
i spent a few hours all together on both images. one to show stylized sushi. the other a variation of hair styles.
Wednesday, March 2, 2011
finished out the rough concepts. here is a closer look at the sword, scabbard and cape.
tomorrow i will do some flat black and white line work of the armor design which will aid me in quickly establishing clean, concise normals in photoshop; leaving me to sculpt only wrinkles, dings, scrapes, dents, and tears in zbrush.
im also considering painting out a few in-depth studies of each material the model will be using: leather, fur, chain mail, plate mail. gold & iron, etc. which will help me in the texture process. once that is complete i should have enough info to get started normal mapping.
no need for a model sheet since im painting over low mesh.
Tuesday, March 1, 2011
Monday, February 28, 2011
Old School Mini Comps
these images are from a few mini comps that i partook in a few years back when i used to frequent Gameartisans, an online art forum. Fun little exersizes :)
1. Mini Zech-A mini version of my Dominance War entry, previous to this comp.
2. Cloust-A chibi version of a dark knight.
3. Zangief- A well known character.
4. Olias the Pirate-A rough illustration for a 2D mini comp
Assassins Creed 3DS
several characters from a Great title that didnt make the cut.
The black suited Ezio was the initial model made from reference provided by the client but was scrapped after a change in suit design, at which point the white version was made.
The enemies are 2 of the 5 or 6 characters i made. The textures are res'd down from painted 512 maps and the geometry is reduced to "safe" margines. each produced in under 3 days a piece.
and lastly Ezios eagle. 400 polys 1 256 painted with the expectation of being seen from a distance.
overall production time around 20 man days, the majority of time going to main characters.
Sunday, February 27, 2011
2D art test
an exercise asked of me to show my style flexibility and technical approach. I was asked to create legionaries in 2 different skews targeting 2 different demographics, while spending only a couple hours on each piece. i was given a style guide and technical reference for both skews. color was not required for the male. only a simple pass for the female.
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