Thursday, January 27, 2011


the lovely, Rina. Spent a few hours on this one. rusty at painting but its like riding a bike.

digi sketching

speed sketches. tryna keep it rough.

Thru the Lens

I took this at Bryce canyon. a very.. Elevating experience! i stood on the very rim of the bowl looking down into the great canyon. shot thru a Tilt Shift lens. check out the full size.

Wednesday, January 26, 2011

Day 5 - concepting

still concepting out the armor and will move on to the weapons soon.

Monday, January 24, 2011

armor concepts

gonna go in a separate direction and concept out some armor.


skipped rigging to save time. 3 shapes created.

Sunday, January 23, 2011

secondary additions

added tattoos and gold jewelry to push asymmetry of the face.

phase 3
head and facial rigging for facial blend shaping. then proceed to blend shapes based off rough concepts.

Rakkt'Lan -Phase 2

Phase 2- Establish UVs. Export from Zbrush. export maps from XNormal and prepare in Photoshop.
In Maya: Set up lighting. establish materials w/ default textures.
once done pursue further establishment of textures.
approximately 2 days.

Wednesday, January 19, 2011

Other Projects

This is another blog i opened up to follow ideas i have for realms outside of game art like papercraft and vinyl. currently these projects are still in early concept phase but they should begin to take on more life later on in there year. please enjoy what you see now tho.

Goin that extra mile always pays off

heres some updates of this weeks progress. wrapped up production on the Cammy model. i think i sank about 6 days into it total. it certainly could use some more attention but id like to move on to sculpture exersizes and felt id reached a reasonable point to jump onto something else. as well ive  included some sculpts of venom. i had alot of fun with this ones anatomy.

Sunday, January 16, 2011


Again, as with Venom, I seek to tie up loose ends. Cammy was a character i started back in 2008 i believe. Ive revamped her a bit. cleaned up the unwrap and  restarted the sculpt. as of now, i am moving on to rigging/weighting and posing, then on to final textures.

Saturday, January 15, 2011

King of the Fallen

 some concepts i started in late 2010 for a NexGen character. didnt get too far but ill pick up on it after a few other projects are put down.

Friday, January 14, 2011

' Fotograf '

    A few years back i came to the realization that photography would greatly expand my artistic vision. i was correct. i learned quite a bit about point-of-focus & visual direction, color management, and use of space. in my opinion, these are the essential principles of a designer.

As I am a character artist, i found my focus to heavily weigh on portraiture. here are some before and afters of some photos ive taken in the past that i feel reflect my photographic style as well as my retouching capabilities.

Thursday, January 13, 2011

Life Drawing

i have found life-drawing to be an essential element to the development of my art. i feel it to be the building blocks or "meat and potatoes" of the Artist, as it demands many principles across the board. i see it as an arena to practice any techniques without the pressure of failure that i can be victim to in the professional world. Though it can be a strict teacher and shout out ones flaws in their approach there is so much to explore. it may be a harsh belief but i feel it reflects the artist entirely. their character as an artist as well as their capability. you can see how they build the figure from scratch, what they choose to focus on, how versed they are at the process. even their choice in medium is a reflection

i relied heavily on it for the development of the "evolved style" i craved for a couple years back. something i achieved by switching from pencil to strictly pen and marker (a long and difficult process). this page is an compilation of the past few years of life-drawing. i feel it reflects my grasp as well the evolution of that difficult tool, the brush pen.

The Process

Here is some insight into my drawing process. quick simple and efficient. for the past few years ive focused alot of my attention on developing a fluid technique that translates completely from traditional drawing to digital while maintaining my "comic" style.


Vallus was a Character i made a couple years back for one of the dominance wars. Hes an elemental.

Wednesday, January 12, 2011


A few months back in 2010 i Started yet another contest that i didnt complete in time. Figured id go back and tie up a few loose ends and finishing up some of those characters i never finished. i started with my most recent. Venom.