Check out this 360 of my progress on Brolk. ive spent the few days jumping between zbrush, ndo and ddo to get him where he is now not too much more left in terms of texturing- thinking of adding tattoos and maybe warpaint to the armor to push the contrast. feeling like.. its a little bland right now in terms of color detail.
Wednesday, October 30, 2013
Saturday, October 19, 2013
Brolk: First look
started a new character project, in hopes of studying my process a bit more closely as well as flexing my mind. giving myself no true restrictions. just build a solid, fully rigged character that can be used both in game as well as in cut scenes.
so far ive spent about 7 days on this project: build out. unwrap, prep for hi res, full rig including the face. i intend to add a blend shape control a little later in the project now that im satisfied with the rig's capability.
currently ive run a test pose to see what the rigs capable of. im satisfied now its time for the fun part. sculpting!
hope you enjoy my progress thus far.
so far ive spent about 7 days on this project: build out. unwrap, prep for hi res, full rig including the face. i intend to add a blend shape control a little later in the project now that im satisfied with the rig's capability.
currently ive run a test pose to see what the rigs capable of. im satisfied now its time for the fun part. sculpting!
hope you enjoy my progress thus far.
test render |
rig and pose |
hi res export mesh |
completion of basemesh |
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