Saturday, October 19, 2013

Brolk: First look

started a new character project, in hopes of studying my process a bit more closely as well as flexing my mind. giving myself no true restrictions. just build a solid, fully rigged character that can be used both in game as well as in cut scenes.

so far ive spent about 7 days on this project: build out. unwrap, prep for hi res, full rig including the face. i intend to add a blend shape control a little later in the project now that im satisfied with the rig's capability.
currently ive run a test pose to see what the rigs capable of. im satisfied now its time for the fun part. sculpting!

hope you enjoy my progress thus far.
test render
rig and pose
hi res export mesh

completion of basemesh

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