added hair follicles, the tibial spurs (which i skipped in the initial build-up, then got wise) and last but not least a stinger.
shes definitely turning into a badass giant fire ant of sorts. the hair looks like carpenter ant hair. that was my point of reference.
Saturday, December 14, 2013
Thursday, December 12, 2013
The Ant: WIP 1
here's what i've been up to lately while i've got down time between freelancing.
I decided to have fun and do an ant. likin it alot so far. im planning to add a couple things. hairs and perhaps a microchip just for shiggles. im pretty sure those things will push the sense of scale alot more.
anyway check it out.
Sunday, December 8, 2013
Thursday, December 5, 2013
2D exersize
tryna.. remember.. how to do this stuff.. too.. much..3..D
must .. keep doodling..
ive been making it a point to do one of these a week or so. ive only got 2.5 but its something.
Brolk the Ravager: Prince of all Orks
Brolk is done. ive started working on other things now but have a look at my finalization. what a fun project.
Otonia
a few weeks back or so i took some time to whip up a character for a friend who was doing a project for the Oculus Rift. i was asked to make a fairy. was pretty fun! seeing how im not used to making anything that isnt musclebound or armor clad. have a look!
Friday, November 8, 2013
Brolk:Texture finalization
title |
development process |
check it out in HD to get the full effect.
Been busting ass on this guy since last i posted and now im at a state of satisfaction. i made quite a bit of change to his silhouette, added content and tweaked the colors. pushed the material types. i went in and reworked his mouth and eyes. gave them much more resolution. but in the process i lost the weighting on the hair cards. which is ok cuz i actually think i need a larger variety of cards and could place them a bit more successfully throughout the face.
i took some time to build out a title for him. this is a skill ive been wanting to showcase for a while and i figured this project is not just about showcasing every one of my skills to potential employers AND..its just fun!ive included a process showing from initial photoshop design to maya and mentalray testing, and through the sculpting and texturing process from zbrush to Ndo and Ddo.
i spent about 2 days on it.
anyway. long road ahead but im having a blast.
gonna take a few days off to help a friend with a personal project. next few posts will be about that. then ill be right back where i left off with the Prince of all Orks.
ground sculpt (looks like a cookie!) |
sabretooth tiger skull sculpt |
teeth gums and tongue. yum. |
Wednesday, October 30, 2013
Brolk: quick update
Check out this 360 of my progress on Brolk. ive spent the few days jumping between zbrush, ndo and ddo to get him where he is now not too much more left in terms of texturing- thinking of adding tattoos and maybe warpaint to the armor to push the contrast. feeling like.. its a little bland right now in terms of color detail.
Saturday, October 19, 2013
Brolk: First look
started a new character project, in hopes of studying my process a bit more closely as well as flexing my mind. giving myself no true restrictions. just build a solid, fully rigged character that can be used both in game as well as in cut scenes.
so far ive spent about 7 days on this project: build out. unwrap, prep for hi res, full rig including the face. i intend to add a blend shape control a little later in the project now that im satisfied with the rig's capability.
currently ive run a test pose to see what the rigs capable of. im satisfied now its time for the fun part. sculpting!
hope you enjoy my progress thus far.
so far ive spent about 7 days on this project: build out. unwrap, prep for hi res, full rig including the face. i intend to add a blend shape control a little later in the project now that im satisfied with the rig's capability.
currently ive run a test pose to see what the rigs capable of. im satisfied now its time for the fun part. sculpting!
hope you enjoy my progress thus far.
test render |
rig and pose |
hi res export mesh |
completion of basemesh |
Thursday, September 26, 2013
some hardcore sketches for your mind! these are characters i planned to use for a few indie game ideas ive had floating around for some time. the bomb crankers will be made into a papercraft line sometime in the next year.
im rockin' Sketchbook pro on an Eee Slate for these.. love it. love those built-in copic swatches Sketchbook has.
anyway this is how i do it. cute and vibrant!
360s
heres a couple 360s of characters a built for game prototyping purposes. not optimized for mobile usage.
Lizard beast from gabe jackson on Vimeo.
knight turn from gabe jackson on Vimeo.
Lizard beast from gabe jackson on Vimeo.
knight turn from gabe jackson on Vimeo.
EdgeWorld
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